The first Grand Theft Auto III media to hit the web. It shows the basic animation for a car jacking.
Made by: Rockstar North
For more, visit:
? http://www.gta-serie s.com
? http://www.gta-downl oads.com
Video duration: 146 seconds
Global video hits: 1219
A little gameplay footage of the game in wire frame mode.
What it means is that the game doesn't load the textures for the models and just shows the wire frame "skeleton", so you can clearly see the number of polygons put into the models. And my, that IS a lot of polygons right there.
Console command is twf.
Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it never changes the actual level of detail. It is mainly to show how the squares are setup and moved.
Video duration: 351 seconds
Global video hits: 6497
I made this short video to show you people what Halo PC/Custom Edition on BloodGulch looks like in wireframe mode. This means you can see through absolutely anything, except you lose your HUD and can't see your weapon or reticle. You can't shoot through anything though. This is a product of the =AC= All-Canadian Clan.
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